www.eveonline.com - Patch Noteshttp://community.eveonline.com/news/patch-notes/2016-12-02T19:44:25Zhttp://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-ascension/Patch notes for EVE Online: Ascension2016-12-01T10:44:50Z2016-12-01T10:44:50ZCCP Phantom91272585
Patch notes for EVE Online: Ascension 1.9
Released on Thursday, December 1, 2016
Mini Skill Injectors now work for characters with up to 1.500.000 skill points, as some players were getting stuck due to the old limit of 750.000.
We are aware that the info window still incorrectly says the limit is 750.000 skillpoints.
Fixed an issue where EVE Voice was not working.
Patch notes for EVE Online: Ascension 1.8
Released on Tuesday, November 29, 2016
Mini Skill Injectors now work for characters with up to 1.500.000 skill points, as some players were getting stuck due to the old limit of 750.000.
Fixed a problem with onlining engineering service modules, which happened mostly when installing several service modules at the same time with drag&drop.
Fixed a crash that occurred when changing interior graphics settings.
Redeeming items from the character selection screen will no longer fail with a confusing message if you are in a ship added to the game at a later date than the Hecate. We don't want to talk about it.
Fixed skill point total for Alpha characters so it now includes disabled skills.
Fixed the date in the tooltip for the Skill Queue start button when playing in German.
Fixed an issue where the Omega symbol would appear on corporation logos in the Show Info window of deployables when launched for corp.
Fixed an issue where editing a biography would not save properly when changing directly to a top level Character Sheet tab.
Fixed an issue where the preview for apparel in the New Eden Store was not appearing properly.
Inception tutorial: fixed UI highlights persisting after their corresponding UI element was removed.
Patch notes for EVE Online: Ascension 1.7
Released on Thursday, November 24, 2016
Reconfigured citadels which failed to online engineering service modules correctly. This also fixes a problem with loading the facility tab, when such a citadel should have been listed. Affected service modules might need to be installed again.
New Eden has been made a better place by fixing potential exploits.
Fixed visibility of the market graph after tweaking display options.
Fixed a crash that occurred when exiting the Captains Quarters.
Fixed a bug which resulted in reduced server performance due to generation of too many logs.
Fixed an issue where station services would not load properly when a client was launched with a stacked character sheet.
Fixed some missing notification setting strings.
Industry window: Entries in the "Blueprints and Jobs" tab, which are located in structures, are now showing the proper facility sub-menu and allow setting the destination to the structure.
Fixed an issue where items with fulfilled requirements, but missing pre-requirements, would display the "Add to Queue" button in their tooltip.
Tweaked the appearance of ship group bonus skills in the ship tree when you've trained the required skills for that group.
Added proper validation messages when attempting to extract over-trained skills with a skill extractor.
Patch notes for EVE Online: Ascension 1.6
Released on Tuesday, November 22, 2016
An issue with drones not using their combat orbit velocity has been resolved.
The 'Battle Preparations' operation will no longer skip the first task to "Redeem Items", until you have done so.
Package crates are now set to the volume of the total volume of all items inside, to prevent you from trying to open the create while in space inside your corvette.
Resolved some minor grammatical errors changes to texts.
Fixed the formatting of the operations info panel when it is viewed on the mouse over tooltip while it is hidden.
Arithmos Tyrannos now once again furiously attacks any careless capsuleer that incurs his wrath.
Fixed an issue where the character portrait would not render when the character sheet was stacked.
Fixed an issue where the 'Character sheet' header would reload when fitting modules in the 'Fitting' window and both windows are open.
Patch notes for EVE Online: Ascension 1.5
Released on Monday, November 21, 2016
Features & Changes
Several improvements have been made to the backend system.
Patch notes for EVE Online: Ascension 1.4
Released on Friday, November 18, 2016
Features & Changes
The capacity for personal saved ship fitting has been increased to 250.
The material costs of Standup Engineering Rigs have been reduced to be in line with the dev blog.
Fitting Simulation: The correct fitting name will be used now when dragging a ship fitting from the simulation mode button.
Fitting: Tactical destroyers will no longer show fake mode modules in the module list for the estimated price.
Patch notes for EVE Online: Ascension 1.3
Released on Thursday, November 17, 2016
Features & Changes
Tweaked the size of the buttons in the character creator.
Fitting simulation will now default to the currently active ship at opening and will no longer return to the previously simulated ship (as this caused confusion). A suppressible confirmation window is shown when leaving fitting simulation with open changes, to ensure no progress is lost.
Rorquals will no longer be able to sneak into Thera.
Adjusted the camera movement when viewing ship explosions.
Fixed an issue with UI highlights sometimes incorrectly flickering.
Operations: alternate zooming methods will now complete the zoom camera task.
Fixed an issue causing some players to get stuck at the spatial rift, unable to warp.
Fixed an issue where skills were not being trained properly after accounts changed their clone grade.
Fixed an issue that would enable the greenscreen feature in the character sheet header.
Fixed an issue in tactical camera where clicking on objects in space would not select them.
Added the current level and skill point information to tooltips for skills in the character sheet.
Fittings, including service modules, can be exported now.
Patch notes for EVE Online: Ascension 1.1 & 1.2
Released on Wednesday, November 16, 2016
Audiobanks have been modified to prevent some atmospheric sound/music from continuing beyond certain NPE sites.
Attempting to warp or jump while there is a disallowed module inside the cargo of ships inside your Ship Maintenance Bay will now move those modules to the cargo space of the top level ship, allowing normal movement. This corrects the known issue affecting capital ships with command processors fit to ships within their Ship Maintenance Bay.
The blueprint originals for the tech one Command Processor rigs are now seeded across a variety of NPC stations.
Beacons for sovereignty command nodes are now disappearing correctly at capturing of the command node.
Re-calibrated the calibration of the "Standup M-Set Ammunition Manufacturing Material Efficiency" rigs.
The Drifter Battleships and Autothysian Lancers will now correctly change speeds depending on their current action.
Fitting window: Active modules and command bursts are now changing the displayed align time in the fitting window in space.
Fitting: "Save As" uses now properly the current ship name after leaving simulation mode.
The name of simulated ships is now refreshed more consistently
Changes to the scan resolution attribute are now properly displayed as good or bad
Improved the cleanup of drones
Patch notes for EVE Online: Ascension
Released on Tuesday, November 15, 2016
Hooked up some new sounds when docking in stations; one for each race.
Clone States and Free EVE Online
EVE characters will be assigned one of two distinct clone states: Alpha or Omega
Accounts with an active subscription and their corresponding characters will be assigned the Omega Clone State and will work the same as subscribed characters have previously.
Unsubscribed accounts and their corresponding characters will now fall into Alpha State, which allows free access to EVE Online using a specific list of skills and skill levels.
Omega Clone State
Assigned to all characters on subscribed accounts
Faster training rate and longer skill queue than Alpha State
Allowed to train and use all skills, ships and modules
Alpha Clone State
Assigned to all characters on unsubscribed accounts
May train and use skills from a specific list which focus on Frigates, Destroyers, and Cruisers along with basic Industry ships
List of allowed skills varies depending on character faction
If you are returning after lapse, the faction chosen at character creation will be used to determine which skill list you have as an Alpha
Accounts lapsing from Omega to Alpha will have their training queue paused and will have previously trained skills outside the Alpha set disabled until subscription is renewed
Alpha characters may not be logged in simultaneously from the same location as other active EVE Online clients. For details please see our End User License Agreement
Account services such as PLEX, Multiple Character Training, and Skill Trading are available to characters of both Clone States, which the exception that characters in the Alpha State may not extract skills from the Alpha skill set.
For more information on Clone States, including the Alpha skill list, FAQs, and community discussion, see these Dev Blogs:
Blueprints for all these modules will also be converted accordingly, along with any ongoing Science/Industry jobs
The Command Processor I mid-slot module will be converted to a Medium Command Processor I rig. Any instances of this module currently fitted to a ship will be unfitted before conversion and moved to the ship's cargo hold.
All T1/T2 Mining Foreman Link modules to T1/T2 Mining Command Burst modules. More information is available in the blog Mining Foreman Revolution
All T1/T2 Skirmish Warfare Link modules to T1/T2 Skirmish Command Burst modules
All T1/T2 Siege Warfare Link modules to T1/T2 Shield Command Burst modules. (Note that "Siege" is being renamed to "Shield" to better reflect how it operates)
All T1/T2 Information Warfare Link modules to T1/T2 Information Command Burst modules
All T1/T2 Armored Warfare Link modules to T1/T2 Armor Command Burst modules
Existing market orders and contracts containing these items will be cancelled and refunded
Note that the Command Bursts modules require Command Burst Charges in order to operate. These charges were introduced in the previous release in order to allow supplies to be built in advance.
The Rorqual sees changes and additions to its specialty modules: more information is available in the blog Mining Foreman Revolution
The Industrial Core module has been significantly improved, and a new tech II version has been added.
The Pulse Activated Nexus Invulnerability Core module is a new Rorqual-exclusive defensive superweapon. It allows the Rorqual to make itself and its allies invulnerable for a short time. This new module requires a new rank 8 skill called Invulnerability Core Operation.
Phenomena Generators have been introduced. Titans will be able to fit these new modules (one per race) that apply timed bonuses and penalties to ships over an extremely large area. Unlike Command Bursts, Effect Generators impact ALL ships within their defined area (friend or foe).
Entosis Link I module now requires Infomorph Pyschology II (was Infomorph Psychology I).
All small artillery weapons have had their powergrid requirements reduced by 2.
Missions & NPCs
NPC Mining Operations will now appear across the New Eden cluster.
Haulers come to carry away the mined ore, and if killed can drop rare strong boxes.
If attacked, or you have terrible standings to that corporation, they will call for reinforcements.
The reinforcements are formidable, and will act like players.
You are most likely to find these mining ops near stations owned by the following corporations:
Amarr: Ducia Foundry
Amarr: Joint Harvesting
Amarr: HZO Refinery
Caldari: Deep Core Mining Inc.
Caldari: Poksu Mineral Group
Gallente: Astral Mining Inc.
Gallente: Material Acquisition
Gallente: Allotek Industries
Minmatar: Minmatar Mining Corporation
Minmatar: Vherokior Tribe
Minmatar: Thukker Mix
Sansha: True Creations
Blood Raiders: Blood Raiders
Guristas: Guristas Production
Angel Cartel: Salvation Angels
Aura has been fully re-imagined and all her vocal samples have been updated.
A brand new guiding tutorial experience has been created for Ascension.
Four new ‘Mentor’ non-player characters will guide new users through a tutorial journey crafted for their chosen race.
The updated Aura will also play a large part in this experience, guiding you through your first moments of EVE Online.
Please note, that for the Ascension release only brand new accounts with new characters will be able to participate in the updated tutorial.
The brand new Star Captain SKIN is now available for the Confessor hull.
In celebration of the launch of the Ascension expansion, the New Eden Store is hosting a massive sale of all store ship SKINs.
Science & Industry
The build, research and copy times of capital and structure blueprints have been increased. Find the details and discussion in this forum thread.
Improvement and changes to Industrial Command Ships:
The Porpoise is a new ship Industrial Command Ship that fills the hole at the bottom of the mining foreman ship progression line (further information).
The Orca is receiving a massive overhaul, with huge buffs to almost every attribute. It will be a mining powerhouse, a heavy duty ore hauler, a significant combat deterrent, and the strongest foreman burst platform available in highsec space (further information).
The Rorqual is getting a revamp from the ground-up - It will be capable of providing strong Mining Foreman Bursts, repairing allies and fighting off enemies, and vacuuming up ore faster than any other ship in New Eden (further information). The Rorqual will no longer be able to dock at Astrahus citadels, in order to bring its docking restrictions in to line with other capital ships.
The unpackaged volume of Hulks and Covetors will be dropping by 25% to make them easier to haul and store.
The Bowhead ORE Freighter is also receiving some improvements:
Slightly improved hitpoints and agility
37.5% reduced mass to match ORE’s commitment to improved wormhole utility
23% more capacity for the Bowhead’s Ship Maintenance Bay
Tactical Destroyers have been rebalanced. All the details and discussion can be found in this forum thread.
The new Sunesis destroyer has been introduced. Find the details and discussion in this forum thread.
The jump ranges of most capital ships have been increased. Find the details and discussion in this forum thread.
Three new mining drone skills are being added:
Mining Drone Specialization: 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level.
Ice Harvester Drone Operation: 5% reduction in ice harvester drone cycle time per level.
Ice Harvester Drone Specialization: 2% reduction in cycle time and bonus to max velocity of drones requiring Ice Harvester Drone Specialization per level.
Added new skill Invulnerability Core Operation - requirement for Rorqual's new PANIC module.
Added new skill Spatial Phenomena Generation - requirement for Titan's new Phenomena Generator modules.
The requirements for training the Command Ships skill have been adjusted, significantly reducing the time required before the skill can be obtained. Find the details and discussion in this forum thread.
When undocking any ship from a Citadel or Engineering Complex that would not be able to re-dock at that structure, a warning confirmation will now be displayed explaining that this will be a one-way undock.
The number of service module slots on Citadels have been reduced. The details and discussion can be found in this forum thread.
The skill queue will now pause and restart without intervention after a Clone Jump.
A new character sheet has been introduced for EVE Online: Ascension.
Alpha Clones will be locked to the Dark Matter window theme
Omega restricted items will have a gold border in the Inventory, Contracts, Market, Assets and Industry window.
Omega items have the Omega item added to the Show Info window.
Minor text changes to Fast Checkout window when Fast Checkout needs to be activated.
The buff-bar has been enhanced to support the new Command Burst mechanics. The buff-bar is designed to show timers that are associated with your ship.
The incoming buffs that your ship receives from Command Bursts will now show up in this area. There will be one icon for each of the 5 Command Burst categories. A timer animation will show the duration of the buff, and tooltips will give more details of individual buff durations/values.
A number of other buff/debuff effects have been also integrated in to this system, including the Titan Phenomena Generators, Supercarrier Burst Projectors and the Rorqual PANIC module.
The warp-scrambling debuff side-effect of super-weapons will also appear here, showing the countdown until it has cleared.
Timers that are associated with your character (such as Criminal flags, Weapons timer etc) will continue to appear in the upper-left of the screen - these will follow your character regardless of ship switching (including whilst docked in station).
Searching in personal assets and in corporation assets is now also returning items in structures like Citadels and Engineering Complexes.
Several changes have been made to the fitting window. Most notably is the addition of the Fitting Simulation.
Other improvements to the fitting window include:
When mouse-over modules while in normal fitting mode, the fitting window will no longer show preview in yellow text. This functionality has been moved to simulation mode, which provides an accurate preview.
Textures in the fitting window have been updated.
"Alpha strike" has been added to the damage section.
Damage sections now show combined dps with a tooltip that details how the dps is divided between weapons systems. In addition to raw dps, it also displays dps with module reload times taken into account.
A 'Fuel' section has been added for structures. It shows how much fuel the online services consume per day.
A 'Drone' section has been added to the fitting window. The drone panel lists bandwidth and drone control range of the deployed drones or the top drones in your drone bay.
"Align time" has been added to the navigation section. This is the time it takes for a ship to go into warp from a standstill.
Armor repair rate in the defense section now takes into account whether Ancillary repairers are charged or not.
Capacitor simulation estimation now takes into account capacitor boosters and their reload times.
Saving fitting from fitting window will now include the load charges.
A "Group All" button has been added. It can be found in the gap between rig slots and high slots
Effective hitpoints now assumes omni-damage, rather than the damage the ship is weakest to.
Text readout of the calibration output and load has been removed. This info can be found by mouse-over the calibration gauge next to the rig slots
The ship name has been moved to the left side of the ship.
Price estimation of the fit has been added to the fitting window. It has a tooltip that lists the prices of the ship and the fitted items. The prices used for the estimation are the global averages for each of the types.
The 'Save' fit button has been moved to a new panel in the left side of the window. The panel can be accessed by clicking the 'Browser' tab.
The 'Strip' button has been removed. This option is available in the ship's right click menu.
The 'Browse' button has been removed, and instead a new fitting browser has been added. It's still possible to access the fitting management window, either from the E button in the Neocom (or for now, by double clicking on the 'Hulls & Fits' tab)
The fitting management windows have been updated:
The windows will now use icons to indicate whether the fit is personal or corp owned. For corp fittings, by default, the ‘Save’ button will save the fits as corp fits, but for personal or unsaved fits it will save it as a personal fit.
For those with the corp role Fitting Manager, the 'Save' button will have a tooltip allowing you to save it either for the corp or the character.
The name of the fitting can by modified by clicking the fitting name.
The 'Rename ship to fitting name' has been moved to a setting wheel.
Fits can now be imported and exported from the fitting window through the ‘Import & Export’ option in the left panel of the window.
Fixed a case where it was possible to end up with a T3 cruiser with missing subsystems after applying a fitting from a link.
It is now possible to trash asset safety wraps.
Corrected the materials received when reprocessing the Standup L-Set Ice Grading Processor rigs.
Added a new NPC type to the NPE called ‘Circadian Seeker’ and renamed the old ‘Circadian Seeker’ to ‘Autothysian Lancer’.
Fixed an issue which could cause a momentary client lockup for players logging into the game while in space.
Items of deleted character, which are inherited by the corporation, are now being sent to the corporation deliveries hangar (instead of to the first hangar division).
The Crucifier Navy Issue Cold Iron SKIN (Permanent) is now available on the market.
Positioned launcher locators on the Typhoon to prevent overlap.
Adjusted visibility of turrets in hangar for low LOD quality.
Tweaked logo placement on the Gallente Marauder Kronos.
Corrected the looping animation on the Angel Frigate Echo.
Hacked in icons for cyno beacons.
Nailed down a section rail on the ORE Barge Retriever and variant to comply with health and safety.
Offset the logo decal on the Minmatar Command Ship Sleipnir.
Touched up the paintwork on the Ore Freighter Orca.
Erased the interior projection of registry decals for the Gallente Frigate Incursus and variants.
Stitched up the Blood Raider's jacket to close a gap with midlayer options.
A few terms have been changed for the French client:
Training queue: changed from "file d'attente de compétences" to "file d'apprentissage de compétences"
Materiel efficiency: "Efficacité matérielle" is now "Efficience matérielle"
Info shard: "Fragment d'information" is now "Partition de données"
Location marker: "Marqueur d'emplacement" is now "balise astrospatiale"
The citadel docking restrictions for the Rorqual now correctly match those of other capital ships. This means that Rorquals will no longer be able to dock at Astrahus citadels.
Science & Industry
You can no longer invent a Capital Capacitor Booster II blueprint from a Capital Compact Pb-Acid Cap Battery blueprint.
Resolved an issue which caused some brief client stutter when logging into a character that is in space.
Fixed a timing problem, which could in rare cases lead to being tethered to a citadel while being many AU away from the citadel.
Fixed a rare problem where all weapons in a solar system failed to cycle.
Fixed an issue where asset categories in the character creator were sometimes missing, which could make it impossible to finish character creation.
Text and Descriptions:
The description of the "Standup Weapon Disruptor I" has been updated with the correct name of the module.
Various minor spelling, layout and grammar fixes (curse you double spaces in item descriptions, we'll get you all one day!)
Fixed an issue with using the clipboard for ship skills in multibuy.
Fixed an issue where the screen in the captain’s quarters would fail to load a scene and therefore stop cycling through all available scenes.
Show info windows for charges no longer fail to show their "Used With" tab the first time they are loaded.
Removed all references to EVElopedia from in-game texts.
Removed duplicated attributes from the misc. section of the show info windows of structures.
The "Market deliveries" hangar for corporations has been renamed to "Corporation deliveries" in the inventory window for clarity.
The trade window has been stabilized to no longer break when trying to add an un-tradeable item to it.
Fixed an issue where it was possible for the camera to break when using the "Look at" command at long ranges.
Fixed through new fitting window:
The service module slots in the fitting window will now highlight correctly when hovering over a service module in the inventory.
The fitting window now remains open when taking control of a structure.
Fixed an issue that would cause the fitting window to comically oscillate when expanding or retracting the side information panels.
]]>Patch notes for EVE Online: Ascensionpatch-notes-for-eve-online-ascension109453611029901.0Ascension2016-11-15http://community.eveonline.com/news/patch-notes/patch-notes-for-yc118.9-release/Patch notes for YC118.9 release2016-11-08T10:53:07Z2016-11-08T10:53:07ZCCP Phantom91272585
Patch notes for YC118.9 Release 1.9
Published on Thursday, November 8th, 2016
Ancillary Remote Repairers/Boosters can no longer be used on Heavy Interdictors with an active Warp Disruption Field Generator.
Patch notes for YC118.9 Release 1.8
Published on Thursday, November 3rd, 2016
Several small updates to backend systems have made New Eden a better place for everyone.
Patch notes for YC118.9 Release 1.7
Published on Tuesday, November 1st, 2016
The post processing (PP) system has been refactored. This has led to client performance improvements on all GPUs. In addition to giving our PP engine more horsepower, we have improved the bloom effect and consolidated options such as HDR and 'crepuscular rays’ into the PP system.
A new graph library has been developed and replaces the old market graphs, this makes visualizing data more interesting and interactive and will allow us to do more interesting things with data visualization in the future.
Science & Industry:
The blueprints for Command Burst charges are now for sale, allowing players to build the charges in anticipation of November's fleet boost revamp.
The Caedes and Rabisu Alliance Tournament prize ships have been added to the game. You can check this forum thread for their stats and bonuses. Follow the Alliance Tournament XIV weekends on CCP's official twitch channel (October 8/9 and 15/16) and watch live to see who is winning the prize ships!
Paste %LOCALAPPDATA%\CCP\EVE\ into the command window. This will open a file explorer where you should see a number of folders.
Find the suitable folder. The folder should be the the path to your exefile executable (for example "c_eve_sharedcache_tq_tranquility").
Open that folder and then "settings", then "Browser" (in our example, the path to that folder would be %LOCALAPPDATA%\CCP\EVE\c_eve_sharedcache_tq_tranquility\settings\Browser).
Locate a file called bookmarks.dat. This file contains your bookmarks.
Corrected a bug that would cause the booster explosion radius penalty to always apply.
All drones have had their sensors checked and calibrated, so that they now have their appropriate racial sensors.
Warp Disruption & Warp Scrambling now have different combat log messages.
Stargates would occasionally express their envy of dynamic objects by moving to a different position in their solar system after downtime. They have now been properly anchored and should remain firmly in their intended positions. "Pity the poor stargate, destined to remain forever immobile whilst faithfully sending ships towards locations that it can never know."
Activation of Clone Vat Bays no longer prevents tethering.
Prevented a situation where the wrong ship could sometimes be ejected in to space when undocking after rapidly switching ships.
Warp Disruptors and Warp Scramblers now have different graphical effects.
Fixed the visibility of eyebrows for certain colors.
Fixed an issue that would disable the autopilot under certain circumstances.
Unjammed the turret mounts on the Vehement so that they extend properly under siege mode.
Applied some grease to the wheels on the Vanquisher so that they turn again
Adjusted the 'Look at' camera distance for both cynosural & covert cynosural beacons.
Fixed an issue with Aura voiceover looping over spammed commands.
Fixed an issue with Aura's voice queueing instead of muting.
Hidden Display Adapters option for single display clients and Mac.
All ship tree ambient effects are correctly muted when the "Map & Ship Tree" audio slider is set to 0.
The AE-K Compact Drone Damage Amplifier now correctly drops from NPCs.
Improvements of several Russian translations to be clear, shorter and closer to the English original, e.g. "Shields" are not translated as «щиты» instead of «силовые поля», and "Damage" is now translated as «урон» instead of «поражающее действие».
"XL" and "Capital" when referring to a module or charge size are now consistently translated as «Сверхбольшой».
The market categories, ship bonuses, skill names and skill descriptions have been fully reviewed and adapted to be consistent with the new terminology changes.
Resolved an inconsistency in the description of skills using "Notice" instead of "Note".
Removed a number of occurrences where double-spaces and other incorrect punctuation appear in descriptions.
Fixed a bug which sometimes caused a too high drone dps display in the fitting screen.
Made the market window more resilient against server lag and connection latency to prevent reloading the market data for an old item after having already selected a new one, which could have caused accidental purchases.
]]>Patch notes for YC118.9 releasepatch-notes-for-yc118.9-release107903110945361.0YC118.92016-10-11http://community.eveonline.com/news/patch-notes/patch-notes-for-yc118.8-release/Patch notes for YC118.8 release2016-09-27T10:10:01Z2016-09-27T10:10:01ZCCP Phantom91272585
Patch notes for YC118.8 Release 1.4
Published on Tuesday, September 27th, 2016
Disabled Killmarks on Maulus hull being affected by ship's animations.
Sorted transparency on some PI structures.
Tweaked clipping on Nightmare, Oneiros and Exequror booster areas.
Welded some extra paneling to the Nidhoggur to stop potential explosive decompression in the bridge compartment.
Reduced camera stuttering when looking at fighters.
Removed persisting red line between fighter and destroyed target.
Added a missing effect to the Warp Disruption Field Generator.
Modified visibility of the Tactical Overlay and Fighters' Tactical Lines when hiding the UI.
Various skill and module descriptions were corrected and updated for the Russian client.
Daytrading skill name has been changed for the Russian client.
Ancillary repairers and boosters now received the correct falloff bonuses from appropriate ships.
The Show Info window of the "Interdiction Sphere Launcher I" now mentions that using this module is banned in empire space.
Citadel Service Modules can now be repackaged.
Importing and exporting fittings that include fighters now work correctly.
Setting a waypoint for the autopilot through the bookmark of a Citadel will now properly lead the autopilot to the Citadel and not only to the system.
Missions & NPCs:
A stray Serpentis structure inside the Guristas Refuge site has been replaced with the proper Guristas structure.
Science & Industry:
The name of the Leopard Blueprint has been corrected.
Inventing from the Medium Shield Maintenance Bot I blueprint now requires Caldari Encryption Methods rather than Gallente Encryption methods, bringing it in line with other shield repair drones.
The Void S BPO now requires the correct materials for copy operations.
Corrected an issue that had caused the Bowhead bonus to Ship Maintenance Bay capacity to stop appearing in the traits tab.
Serpentis capital ships have been added to the appropriate variations tabs.
Text and Descriptions:
Fixed a grammatical error in the log message received when you are jammed.
Corrected some minor spelling errors.
Removed a double space from "contracts assigned to you" text in the contracts start page.
Adding a missed space to the description of the Standup XL-Set Extinction Level Weapons Suite II.
Changed the description of remaining contract limits to indicate that the limit includes both public and corporate contracts.
Clarified the wording used for describing boss location in the fleet advert tooltips.
Fixed an issue where the system map would not retain scanner probe progress when closing and opening the system map in full screen.
Fixed an issue where the go-to-point navigation (Q by default) would show the distance at the edge of the circle and be obscured by the mouse cursor. Distance should now appear roughly in the middle of the line.
Fixed an issue where the docking and changing ship animations would be jerky in smaller ships.
Fixed an issue where the zoom buttons would obscure the percentage display for shield, armor, and hull if enabled.
Fixed an issue where a black bar would appear on the right of the screen when using UI scaling at 115% or 125%.
Fix an issue where the cursor would disappear when using go-to-point navigation.
Fixed an issue where long item names would be split incorrectly over multiple lines.
Fixed an issue where dragging a stack of items onto another stack in a hangar that did not have enough space would not show the 'Set Quantity' dialog.
Fixed an issue where occasionally the probe scanner would fail to load and anomalies or signatures.
Fixed an issue where looking at an object as the former look at target is destroyed resets your camera to your own ship.
Fixed an issue where changing ships could leave items from old ships appearing in the fitting window.
Fixed an issue where modules with heat damage would appear repaired after a failed repair attempt.
Fixed an issue where the hangar camera can become detached in the Super hangar.
Fixed an issue that caused inventory windows opened while in station to not be remembered the next time a player docks.
Tooltips for ancillary repairers and boosters now correctly show their repair/boost amount.
Remote Ancillary Repairers now show an icon on the receiving players HUD.
Corrected the text of the "Welcome to New Eden" opportunity to reflect the recent skill queue changes.
The bracket icons for some NPCs battlecruisers have been corrected.
The Blueprint for the Capital Remote Capacitor Transmitter II is now visible in its show info window.
HP in the fitting window will no longer overlaps with resistances.
Siege module DPS bonuses are now correctly represented in the fitting window.
The location option in the right click menu for orders is no longer greyed out.
Fixed an issue that would sometimes cause the first digit entered in a field in the multisell window to be lost.
The reprocessing window now correctly takes implants into account when calculating reprocessing yields.
Fixed a problem where the station selection list did not display for changing the station for setting up a remote market order, if it would have included Citadels (and it also works for Citadels now).
Saved Fittings now include any scripts contained in the ship's cargohold or loaded into its modules.
The damage resistance icons in the defense tab of the fitting screen are being displayed again properly.
Third Party Developers
A new remote UI resource has been added.
The "/characters/<characterID>/ui/openwindow/newmail/" resource allows developers to open a mail window in a client with pre-filled subject and body, and optionally a list of recipients.
The "/tournaments/<tournamentID>/series/<seriesID>/matches/<matchID>/static/" and "/tournaments/<tournamentID>/series/<seriesID>/matches/<matchID>/realtime/<frameID>/" resources have been re-enabled.
]]>Patch notes for YC118.8 releasepatch-notes-for-yc118.8-release106662710772331.0YC118.82016-09-13http://community.eveonline.com/news/patch-notes/patch-notes-for-118.7-release/Patch notes for YC118.7 release2016-08-24T13:13:40Z2016-08-24T13:13:40ZCCP Phantom91272585
Patch notes for YC118.7 Release 1.4
Published on Wednesday, August 24th, 2016
The right click menu for blueprints in the industry window now works correctly again.
Fixed an issue that could cause citadel services to incorrectly come online after their citadel was removed.
Patch notes for YC118.7 Release 1.3
Published on Thursday, August 18th, 2016
Improvements have made New Eden a better place for everyone.
Patch notes for YC118.7 Release 1.2
Published on Tuesday, August 16th, 2016
Restored the build effect for control towers and sovereignty structures.
Relocated spotlights in the Caldari and Minmatar hangars.
Remodulated Aura's voice algorithm so she can converse in multiple languages.
Repaired a gap in Gallente Frigate Incursus hull geometry.
Repositioned XL turret locator points on the Naglfar.
Various description typos and inconsistencies fixed for the Russian client
Capital Remote Energy Transfers now have 1000 m3 packaged size.
Corrected an issue that caused the Standup XL Energy Neutralizer module to not respect target signature radius.
Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GM action.
Missions & NPCs:
Corrected an issue that prevented capital ships from progressing beyond the first room of the True Power Provisional Headquarters incursion site.
Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected.
Several issues with NPC electronic warfare effects have been fixed.
Science & Industry:
Corrected the Blueprint inputs for named XL Torpedo Launchers to use T1 Torpedo launchers instead of Cruise launchers.
Fixed an issue that prevented Thanatos warp disruption range bonuses from applying correctly to Siren support fighters.
The signature radius of the Antaeus II fighter has been corrected.
Structures & Deployables:
The Show Info window for Citadels now shows its location and owner in all appropriate locations.
Fixed capitalization of "Doomsday" in the traits tab for the show info window of Titans.
Removed extra space from the start of the XL Torpedo Launcher II Blueprint name.
Improved the description of the Networked Sensor Array.
The contract filter panel (below the list of contracts) is now properly marked with an arrow icon.
Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GMs when no GM action has taken place.
The estimated price of an item is now shown in the tooltip for the item in the market browser list.
It is no longer possible to open the multifit window for T3 cruisers (as it would result in broken ships).
Region, constellation and solar system descriptions will now display correctly in their respective Show Info windows where the geographic entity in question has a custom description.
Fixed some issues that caused wallet balance change pop-ups to appear in the wrong order.
Third Party Developers
The '/characters/<characterID>/ui/openwindow/ownerdetails/' resource has been added. POST requests to this resource will open an info window about the requested character, corporation, or alliance inside the client. This requires the 'remoteClientUI' scope.
The '/corporations/<corporationID>/structures/' resource now links to the '/structures/<structID>/' resource.
The Access-Control-Expose-Header response header now includes X-Deprecated.
]]>Patch notes for 118.7 releasepatch-notes-for-118.7-release105265810657011.0YC118.72016-08-09http://community.eveonline.com/news/patch-notes/patch-notes-for-118.6-release/Patch notes for 118.6 release2016-08-03T11:03:51Z2016-08-03T11:03:51ZCCP Phantom91272585
Patchnotes for 118.6 Release 1.9
Published on Tuesday, July 26th, 2016
Scene blackout should no longer occur with confirmation boxes/modal dialogue popups.
The icon path for Skiff Blueprint Copies has been restored.
Patchnotes for 118.6 Release 1.8
Published on Thursday, July 21st, 2016
Blueprint icon renders have been fixed. For this to take full effect, it requires you clicking the "Clear All Cache Files" button in the Reset Settings tab of the ESC menu.
Fixed grammatical errors for in-game video tutorials.
Patchnotes for 118.6 Release 1.7
Published on Tuesday, July 19th, 2016
Small changes and upgrades to backend systems.
Patchnotes for 118.6 Release 1.6
Published on Wednesday, July 13th, 2016
Service modules in Citadels are again consuming fuel correctly after server downtimes - this time without causing cancelled market orders.
Remnants of the previous scene no longer persist behind windows in Planetary Interaction view.
Market: Ranged buy orders in wormholes are no longer appearing in other systems.
Fixed an issue where some of the "Automatic Pay Settings" checkboxes in the wallet UI could sometimes show up as checked on the client, even though there were not actually set on the server. Options for "Market Fine" and "Broker Bill" were also removed because they are no longer used.
Patchnotes for 118.6 Release 1.5
Published on Thursday, July 7th, 2016
Missions & NPCs:
Removed a trigger in the Serpentis Shipyard and Research Facility that caused some loot to be destroyed if items were looted individually
Added loot to the Serpentis Battlecruiser located in the Shadow of the Serpent event sites
Features & Changes
Graphics and Video:
A video tutorial on the Scope Network is now available through the F12 help menu in game.
Patchnotes for 118.6 Release 1.4
Published on Wednesday, July 6th, 2016
Reverting a change from yesterday's patch, which caused the cancellation of some market orders in Citadels after downtime. Fuel consumption of Citadels is again incorrect (no consumption after downtime until some takes control).
Patchnotes for 118.6 Release 1.3
Published on Tuesday, July 5th, 2016
Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
Ship change animation
Animation when logging in to the game in space
Dynamic center offset
If you have the 'Dynamic Camera Movement' option enabled, the animations when logging in to space and undocking will not play if you use the tactical camera.
Service modules in Citadels are now correctly consuming fuel after server downtimes.
The Research Vault inside the Serpentis Shipyard & Research facility site has been moved away slightly from the Fortizar to ease colliding with it during orbiting maneuvers.
The text for the challenge "Keep Up The Pressure" has been altered, highlighting the site is completed by looting the Research Vault.
Scope Network Challenges which involve Frigates can now be updated/completed when piloting an Interceptor.
Fixed an issue which could cause the screen to go black when changing ships at a station.
Fixed an issue where the fitting screen 3D ship preview would not load properly while players are in the captains quarters.
Fixed an issue where Scope Network Challenges which have expired (mouse-over the yellow clock icon) would sometimes remain in the window until a client restart.
Minor UI fixes and formatting changes to the Scope Network window.
The Shadow of the Serpent reward containers can now be opened by non-English clients.
Ranged buy orders from non-public Citadels are now shown in the market order list, as they can fulfilled from stations in range.
It is now possible to re-customize a character in a Citadel with active Outside Structure view, without leading to a stuck client.
The Clone Bay window in a Citadel is now showing correctly if the local jump clone contains implants.
Patchnotes for 118.6 Release 1.2
Published on Thursday, June 30th, 2016
Features & Changes
Added toggles for combat log messages 'Ore Mined' and 'NPC Bounty'.
A Serpentis Guard NPC which isn't involved in the Shadow of the Serpent event has been renamed to Serpentis Patroller to avoid confusion.
The Pest Control challenge through the Scope Network can now be updated by killing more types of Sleeper vessels.
An exploit has been fixed, making New Eden a better place for everyone.
Fixed the jump out effect for jumping to cynos/using portals.
Scope Network Challenges will now update correctly for when the objective has been met. This affects all challenges.
Issues with the Planetary Interaction Info Panel failing to display properly have been resolved.
An issue with the Shadow of the Serpent event NPC's not displaying on the 'All' Overview tab has been fixed.
Patch notes for 118.6 Release 1.1
Published on Wednesday, June 29th, 2016
Fixed a bug which prevented creating contracts from the market deliveries hangar for corporations.
It is now again possible to use skill extractors remotely.
It is now possible to go back out of new character creation to the character select screen.
Ranged buy orders from Citadels are now shown correctly as available in stations and their price is correctly used for immediate sell orders.
It is now possible to set an autopilot destination for a market order, which is located in a Citadel.
The "Manage Autopilot Route" window works now also for Citadels as waypoints.
Patch notes for 118.6 Release
Published on Tuesday, June 28th, 2016
Added sounds for 'Loot All' and 'Cargo Full, Miner Deactivates'. These sounds are bound to the 'UI Interaction' advanced audio slider.
Long Range Heavy Fighters (Ametat, Termite, Antaeus, Gungnir) bomb ability now correctly scales with squadron size.
Warp Scramblers now stop Fighter MWDs and MJDs mid-cycle.
Changes to Networked Sensor Array:
The bonus to Scan Resolution now has a stacking penalty with sensor boosters
Bonus to Scan Resolution has been reduced to 500% (from 900%)
No longer gives a bonus to number of locked targets
Sensor strength bonuses now also apply to the Carrier's fighter squadrons
Fighters now have orbit ranges more appropriate to their weapons system (you can see this in Show Info)
General Light Fighters (Templar, Dragonfly, Firbolg, Einherji) have had their basic attack application stats increased and their heavy rocket salvo application & damage stats decreased. More details here.
Triage Mode now gives ECM Immunity.
Triage Mode's bonus to Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%).
Siege Mode now gives ECM Immunity.
Siege Module I has had its bonus to missile ROF increased to 80%.
Siege Mode's bonus to Weapon Disruption Resistance & Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%).
Naglfar now has 3 turret hard-points (and an extra high slot) and has lost its role bonus of +50% damage.
Naglfar has an additional +60 CPU and +80,000 PG.
XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000).
Void Bombs now respect Energy Warfare Resistance.
Void Bombs and Lockbreaker Bombs now give more verbose messages about their effects in the combat log.
Missiles now have the correct range when fired from large ships.
All Capital Shield Extenders now provide 10% less shield HP.
Bastion Module now gives ECM Immunity.
The missile damage formula has been simplified. Ln(drf) / Ln(5.5) has been reduced to a pre-calculated value. This change has no effect on game-play! More details here.
The Shadow of the Serpent event is now live and will run until August 9th. Engage with multiple new combat sites, roaming Serpentis and Angel Guards and a vast array of challenges via the Scope Network to unlock event rewards. Check out the dev blog Shadow of the Serpent: Signal the Dawn for more info!
Nine new Shadow of the Serpent sites can now be located in High, Low, Null and Wormhole space.
Engage with the Serpentis and Angel Cartel forces at these locations:
Serpentis Shipyard and Research Facility
Serpentis Mobilization Point
Angel Cartel Assembly Point
Serpentis Information Relay
Angel Cartel Research Bunker
Serpentis Transportation Facility
Angel Cartel Mining Outpost
Roaming Serpentis and Angel Cartel Guards have been sighted at asteroid belts and stargates in High, Low, Null and Wormhole space.
Different Fighter types now have individual default orbit ranges when attacking a target (The orbit was previously fixed at 5 km for all fighters).
Damaged drones are no longer being incapacitated at very low structure.
When fitting a ship from a saved fitting containing rigs, the rigs will now be either fitted or added to the cargo hold, depending on player's input when asked if rigs should be fitted (before rigs were either fitted or skipped).
Tactical Overlay Iteration:
Added cynosural field range overlay when you hover over your module
Added ship & Fighter orbit indicators
Added movement line to show your ships direction
Added velocity indicator for targets
Added new visual effects for logistic drone armor repair, triage mode, senor dampener, tracking disruptor and a black ops cyno beacon.
Added point lights to station hangar environments this makes use of a DirectX 11 only feature
Ship boosters will now cast a secondary light onto the ship's hull which is affected by the ships speed
All stargates have been given the latest treatment in physically based rendering.
Implants and Boosters:
Possession of both raw and refined Boosters is now legal in all empire space.
Boosters may now be included in all contracts
Manufacturing and reaction of combat boosters remains unchanged
Opportunities have been revamped, rewritten, and reordered.
Implemented ISK rewards for completing opportunities.
The Opportunities window and icons have been redesigned.
Starter system NPCs have been rebalanced:
Greatly increased hit points
Improved loot tables to better fit opportunities
Increased number of NPCs in starter system sites
Players who log out of the game while still being in the starting site will now log back into the site.
Reduced the cycle time and mining output of Civilian Miners.
Reducing packaged size of Fighter Support Units to 1000m3.
Added default orbit ranges to the Show-Info windows of Fighters.
Reduced the packaged volume of Large, Medium and Small freight containers to bring their ratios in line with the Giant and Enormous versions.
3 New Serpentis Pirate capitals have been introduced (more details here):
Structures & Deployables:
It's now possible to re-customize a character while being docked in a Citadel.
It's now possible to redeem items in Citadels.
It's now possible to trade items directly with other players in Citadels.
It's now possible to fit multiple repackaged ships at a time.
Added more information to the tooltips of tracking disruptors and guidance disruptors.
The number of possible overview tabs has been increased from 5 to 8.
The Scope Network is now online and can be viewed in your character select screen and Neocom.
Acting as a broker service between you and the major organizations of New Eden, you can now unlock multiple rewards by completing various challenges.
You will have four available challenges to complete at any given time and active challenges will be displayed in your Info Panel
Incomplete challenges will expire after 3 days and will be replaced with a new challenge
Some challenges have a limited completion time which starts as soon as that challenge is added to your Scope Network. These challenges will be displayed with a timer icon which displays the remaining time on a mouse hover
Challenge points will only last until the end of the event on August 9th
Changes have been made to the Sell window when it's in the immediate mode. It will now give more accurate feedback on whether an item can be sold immediately at the listed price, and give a visual warning if only a few of the items can be sold.
Additionally, when calculating total amounts, it will only include the items it estimates will sell immediately.
It's now possible to set destination to Citadels and autopilot there.
A list of accessible structures has been added to the right click menu in space, similar to the list for Stations, stargates, etc.
Citadels have been added to the system view of the new map.
Stations can now be dragged into the "Ship to" field when creating contracts.
The "Create Contract" window will now remember what option you last selected in the "Seach by" drop down.
'Ore Mined' and 'Bounty Payout' (due to NPC kill) added to combat log.
Added a transaction tooltip to the wallet button in the Neocom, and added settings for this tooltip to the wallet window.
Rewrote the message which displays when a miner deactivates due to cargo or ore hold being full.
Changed the color of the ISK value in the buy order window from red to white.
The wallet now auto-loads when opened.
Removed the first warning popup window when first talking to an agent as there is another popup which covers this functionality.
Added a cinematic camera sequence for docking and undocking. This can be canceled prematurely by moving the camera.
"View Contents" is now available for ships in a Citadel, while being docked in the Citadel.
The decay timer of Mobile Depots resets now also when only using the fitting service.
Fixed a bug, where the client failed to update positions in space after being podded to a Citadel and then undocking, which lead to desync, pixelated display, and failure to dock and jump.
It is now possible to unfit legacy rigs, which have an incorrect size for the ship.
Black Ops Bridging no longer breaks tether.
Activating a Jump Portal Generator module no longer breaks your active target locks.
Corrected the build requirements for the Hermes Compact Fighter Support Unit and the Sentient Fighter Support Unit.
Added market seeding of the Hermes Compact Fighter Support Unit blueprint.
If Station/stargate sentry guns in low-sec see a character incur a security-status penalty anywhere on the same grid, then the sentry guns will now be allowed to start shooting any of that character's fighters for the next 5 minutes (if the fighters come in sentry range during this period).
Warp Scramblers will now correctly stop fighter microwarpdrives from cycling.
Fighters will now properly respect their maximum lock range when attempting to lock a target. They will now also display a suitable error notification if the fighter is too far from its target when attempting to activate an ability that requires a lock.
Trade sessions are now correctly closed when an involved pilot logs off.
Fixed an issue with low-sec station/gate sentry guns where sometimes a ship could warp away whilst under sentry fire, but would then get attacked by sentry guns after arriving at a different station/gate.
Fixed an issue where a ship undocking from a Citadel would sometimes briefly appear at a different location in space before being correctly positioned at the undock point.
It is now possible to activate a PLEX while being docked in a Citadel.
It is now possible to use skill extractors and skill injectors in Citadels.
It is now possible to reprocess Rorquals and Titans in Citadels (just for the case that anybody would want to reprocess a Titan...).
It is now possible to setup buy orders with a range from a Citadel, without having the "Visibility" skill trained.
It is again no longer possible to salvage a wreck, if it contains too much loot to fit into a jettison container - to avoid destroying the content. This is not the case for Citadel wrecks (they spawn a special container in this case).
Fighters may now be loaded/launched in a Citadel without requiring skills (as they do not benefit from any skill-based bonuses). Ships will continue to enforce fighter skill requirements as normal.
The Cataclysmic Variable wormhole effect now correctly applies its bonuses to Ancillary Armor Repairers, Ancillary Remote Armor Repairers, and Ancillary Remote Shield Boosters.
Tethered ships will no longer emergency warp at client logoff, but will stay in place until the logoff timer expired (same as it works for Forcefields). Safety advise: Try to use safe logoff to avoid being bumped out of tethering range!
Bonuses on Bastion module now give correct bonuses to Large Hybrid falloff range.
Corrected the icon for the Dual Giga Beam Laser II.
Flipped the on-switch for the lower engine set on the Minmatar Cruiser Rupture and variants.
Repositioned the boosters on the Minmatar Destroyer Thrasher and variants.
Stabilized the display of shadows and removed dependence on the player's camera.
Recalibrated the science field of the Nestor to prevent the display of damage effects.
Improved the collision geometry on all Damaged Amarr Trading Posts.
Shifted the Doppler effect for boosters to eliminate audibility at extreme distances.
Attenuated jumpgate sounds at ranges above 150km.
Rerouted traffic around Upwell Citadel structures.
Reduced visible seam severity on the Amarr Freighter Providence and variants.
Adjusted the sail opacity of the Minmatar Fighter Bomber Tyrfing.
Tweaked the turret position reset protocol.
Modified the rendering of T3 Strategic Cruisers in the ship fitting window.
Fixed the display of character reflections in Minmatar Captains Quarters.
Modulated the appearance of the citadel invulnerability tether.
Altered the way Siege Warfare effects overlay with other visual effects.
Patched up a hole in the Amarr hangar.
Genolution implant set bonuses no longer apply to Nomad implants and vice versa.
Corrected refining amounts for Capital Shield Extenders and Capital Armor Plates.
Corrected building requirements for faction Capital Shield Extenders.
The Nova Fury XL Cruise Missile Blueprint no longer appears on the market.
Updated the descriptions of the fuel blocks to clearly state that they are used by Standup service modules in addition to starbases.
Description of Scorpion changed to update new name of ECM Burst Jammer.
Fixed group names of Shield Resistance Amplifiers to be the same as the market group.
All DUST 514 battle districts will have their owners unset. This will remove all the capture bonuses offered in faction warefare space, and any POS bonuses that were in effect.
Science & Industry:
The Cenobite II blueprint now requires the correct type of RAM: Starship Tech.
Changing skill requirements on EC-600 and EC-900 drones to be consistent with prerequisites skills.
Various "Required For" tabs for skill books have been updated to include the latest skill requirements for relevant modules.
The shortcuts for the Citadel Cargo Hold and the Ship Cargo Hold have been merged (they were both named "Cargo Hold").
The citadel cargo hold folder can now be opened in its own window.
Corrected the market group of the Capital Indefatigable Enduring Emergency Hull Energizer.
The show info window for the "Micro Jump Drive Operation" skill no longer displays an empty entry in the "Required For" tab at level 3.
Removed several unused groups from the overview settings tab preset options.
Structure browser: Services, which are always available in Citadels like "Fitting", are now properly marked as available in the section "My Structures".
Structure browser: Service icons now have a tooltip showing the tax, cost, etc of that service.
Fixed a broken text string for "Jumps in the last hour" in the new map.
The "Move HQ here" button does no longer show in Citadels, as it is not possible to move a corporation HQ to a Citadel.
The right-click menu for wallet transactions in Citadels has been fixed.
Removed references to the now defunct "Fighter Settings: toggle attack and follow" shortcut from the Shortcuts menu.
The Standup Guided Bomb Launcher I description now correctly states that it may be fit to all sizes of Citadels.
Removed an extra space from the name of the "Abandoned Battlefield" landmark.
The "Required For" tab of the Drones skill now displays the correct levels of the skill required for different drones, instead of indication that only level 1 is required.
Various minor spelling and grammar fixes.
Removed reference and link to Evelopedia from Planetary Interaction info window.
The wallet balance is now updating correctly after paying brokers fee for setting up market orders.
A warning pop-up is now displayed when trying to create a sell order for a price which is more than 50% below the market average.
It is now possible to open more than one corporation hangar in separate window in a Citadel.
Separate inventory windows are no longer being closed when switching from outside view to hangar view in a Citadel.
Corrected a missing line break in the description of the light fighters.
Adding Signature Radius Reduction to Evasive Maneuvers stats.
The requirements tab has been removed from all rigs and a section has been added to their description to indicate which skill reduces their drawback (where applicable).
A warning message is now displayed, when failing to undock from a Citadel because of overburdened CPU or powergrid.
Trying to apply a saved fitting to a different ship type fails now with an info message, to prevent fitting the wrong ship accidentally.
Empty fitting slots are now retained correctly, when text-importing fittings from EFT and Pyfa.
Additional unsupported items in a saved fittings are now displayed properly with a warning header.
Saved fittings can include fighters again.
It is now possible to make remote buy order through the advanced view when viewing a sell order in a Citadel.
The Planetary Interaction menu is no longer broken when opening PI while having control of a Citadel.
The sell window detects now correctly, if a buy order is not available due to being in a Citadel. Those buy orders (for example region-wide buy orders) are now also no longer marked as green in the details view of the market window.
Disabled station services in outposts show again as disabled in the station panel.
It is no longer possible to get the UI locked by shift-dragging multiple stacks onto another stack.
The "Fitting Management" window can now be added to the Neocom.
Camera: fixed an issue which could cause the FOV to become extreme after jumps, causing a fishbowl effect.
Tactical camera: Fixed camera not being properly centered on gates when jumping.
The inventory window is now displaying items correctly after transferring them from a ship fleet hangar to the item hangar of a Citadel while having no corp roles.
The Ammo hold of a Citadel is now updating correctly while auto-reloading missiles, without having corp hangar roles.
A text issue in the mission "After The Seven (4 of 5)" has been fixed.
A misleading error message when trying to fit an active ship to an active ship has been fixed
The show info window for Antimatter Charge S is no longer displaying the Tactical Hybrid S Blueprint in the industry tab.
Added a note about fitting compatibility to the description many capital modules.
ECM Drones now respect ECM Immunity properly.
When attempting to accept the application of a pilot who still has roles in their previous corporation, you are no longer informed of the specific roles they have.
]]>Patch notes for 118.6 releasepatch-notes-for-118.6-release105047210526581.0YC118.62016-06-28